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As User Experience Architect for Kaneva, I helped with information architecture and design direction for the corporate site, the 3-D game and how they interacted with each other.

User flow for Corporate Site
Kaneva User Flow

Wireframes for Corporate Site
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF

User flow for Corporate Site/Game world interaction
Kaneva User Flow

Wireframes for Corporate Site/Game world interaction
Kaneva - Corporate Site/Game interaction WF

Wireframes for Corporate Site/Game world interaction (Chat)
Chat Wireframes – Flows and wireframes for integrated Chat System that is to connect web-facing users with users in 3D virtual world.
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF
A big selling point for Kaneva over other virtual worlds was the ability to communicate from outside the game environment, such as in the user’s browser, to within the game.

In-game Build Tool diagrams/wireframes.
Kaneva - Build tool
Kaneva - Build tool
Kaneva - Build tool
This was the tool for game users to build and design their own virtual spaces and objects with an in-game tool.