Tag Archives: information architecture

Critical Mass

During my time with Critical Mass, I worked with a number of exciting and forward-thinking clients on an array of exciting projects.

Examples include:  AT&T,  Hewlett-Packard, United Airlines, Brita Water Filters and Citibank.

View UX Work examples here

Vitrue UX Work

As Information Architect for Vitrue (now known as Oracle Social), I helped shape the design and development of the Social Media Platform that was the centerpiece of the company’s business, as well as for the corporate site.

Wireframes for Corporate Site
Vitrue Wireframes - Corporate Site

Vitrue - Corporate Site 2

User flow diagram for Vitrue Social Media Management Platform
Vitrue - User Flow - Community Media Platform
Vitrue - User Flow - Community Media Platform - popup detail

Wireframes for Vitrue Social Media Management Platform
Vitrue - Wireframes - Community Media Platform

User flow diagram for Facebook Social Media Contest application
Vitrue User Flow

Kaneva – UI Design

 

UI Design for corporate site and interaction design for 3-D virtual online world, and an all-too-brief exposure into massively multiplayer gaming. Designed and developed for both corporate site and the virtual world itself, from UI design to currency distribution systems

 

 

Kaneva – UX Work

As User Experience Architect for Kaneva, I helped with information architecture and design direction for the corporate site, the 3-D game and how they interacted with each other.

User flow for Corporate Site
Kaneva User Flow

Wireframes for Corporate Site
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF

User flow for Corporate Site/Game world interaction
Kaneva User Flow

Wireframes for Corporate Site/Game world interaction
Kaneva - Corporate Site/Game interaction WF

Wireframes for Corporate Site/Game world interaction (Chat)
Chat Wireframes – Flows and wireframes for integrated Chat System that is to connect web-facing users with users in 3D virtual world.
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF
Kaneva - Corporate Site/Game interaction WF
A big selling point for Kaneva over other virtual worlds was the ability to communicate from outside the game environment, such as in the user’s browser, to within the game.

In-game Build Tool diagrams/wireframes.
Kaneva - Build tool
Kaneva - Build tool
Kaneva - Build tool
This was the tool for game users to build and design their own virtual spaces and objects with an in-game tool.

Vitrue Apps and Promotions

As a part of my work with Vitrue, I helped design and develop Facebook and micro-site applications for promotions by major corporate clients

In-depth UX work for Vitrue

Vitrue corporate site

Helped design and develop the Vitrue corporate site – they’ve really grown, and it satisfies to see the site structure still supports such growth

In-depth UX work for Vitrue

Gnostica LARP

Prospective LARP game developed with Triskle Studios – full technological and design guidance for game effort.

Exciting and challenging first exposure to both game design and personal marketing.